In this game or in that moment?
This picture that I have chosen to share is perhaps extreme. People tend to be less ‘gadget oriented’ when they are in an intimate situation with their partner. This is especially true for girls. However by showing this extreme gadget fixation, I want to draw everyone’s attention to the fact that everyday – knowingly or unknowingly – all of us are trying to balance the two worlds that we belong to.
If I were to take this picture as a reference – I would say that one of these worlds is represented by the game on this girls’ PSP and the other world is represented by the man who is accompanying her at this moment.
Beyond this picture – the two worlds are usually represented in more ways viz. the song on my MP3 player over the sounds of the place that I am in or the text message I am typing or reading and the call that I am making or taking and the people around me at that moment, or the file my laptop and the quality of ambience in the café where I am sitting.
Knowingly or unknowingly we are switching between two worlds more often than we realize. And more often - than we realize – we perhaps are choosing one over the other.
The more communication, entertainment & work we carry with us, the less communication, entertainment and work we want from our immediate environment. There, of course, could be an exception to this – if the communication, entertainment and work that we carry with us are location sensitive.
However – up until that happens, we would continue to be influenced more by what we carry with us and less by what is around us.
Sunday, December 14, 2008
This or That?
Posted by Saurabh Sharma at Sunday, December 14, 2008
Labels: Cellular Phones, Choice, Chose, Connectivity, Content, Context, Conversations, culture, digital, Gadgets, hi fidelity, Mobile Phones, people, Places, PSP, Real, Two Worlds
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