Showing posts with label Applications. Show all posts
Showing posts with label Applications. Show all posts

Sunday, January 17, 2010

How can you turn that into an application?

While going through a recent edition of Businessweek, I came across a story on how publishing houses are trying to put up a front to counter the rising dominance of Amazon (Trying to avert a Digital Horror Story – Businessweek, January 11)

There is a mention of how people are interested in paying for a variation on the standard book viz. a single chapter or a searchable database. As a result some of the publishers are now considering bringing out iPhone applications for some of their books.

This is very fascinating. First books transitioned into their paper-free avatar –the eBooks and now they are going one step further – into applications.


There is a mention of a book called “What to drink with what you eat” which the publishers are now trying to turn into an app that is like a ‘virtual sommelier cum food critique’, featuring food and wine pairings and tutorials and flavour balancing.

This signifies a shift in the way publishing houses think and has impact on the way information would be packaged in the future. The example of a book turning into an application shows how knowledge is being turned into applied knowledge. It seems that just the way there has always been a market for knowledge from books, the market for the application of knowledge from that book will become bigger and bigger in the future. Being able to use the things that we read in a book - when we are in a meeting, or having lunch or when we are traveling, offers a big opportunity for books to expand their relevance and impact.


The application mind set’, as I call it, can potentially turn almost every idea, every bit of information into a byte-sized tool that is always on tap. Thanks to effective miniaturization of technology - the future of knowledge and information will go more and more down the application path.

‘The application mind set’, as I call it, can potentially turn almost every idea, every bit of information into a byte-sized tool that is always on tap. Thanks to effective miniaturization of technology - the future of knowledge and information will go more and more down the application path.

“What can be the iPhone application for this idea?” is a question, that can help us unlock the potential of any good idea that crosses our mind in the future.

Friday, May 08, 2009

Your MP3 player is ringing & my gaming device is downloading your song


I have always believed that the iPhone is just another iPod that makes calls and can surf the web. This perhaps is one of the reasons why the iPod sales have been slowing down, ever since the iPhone was launched in 2007.

In November of 2008, almost a year and a half after the iPhone came to the market came the latest version of Nintendo’s hugely successful handheld gaming device - Nintendo DSi. Unlike the earlier DS versions, Nintendo DSi is not a revolution, however it does have something that I believe is revolutionary (although lack of robustness might prevent us from acknowledging it yet).
Other than additions like a camera that you can play around with, the DSi is WiFi enabled.
To me, this is the point of departure. If I were to look at this development in the context of Wii’s plan to stream content for its users to their consoles, then the DSi is following a very similar path. To me it seems that through both of its products, Nintendo is trying to enter the content & applications space – rather than just selling hardware, which it has done so far. This transition is similar to what makes iPhone and iPod sexier than many viz. the presence of iTunes and the Apple App Store.

However this transition acquires greater meaning when we look at the next question that it raises. “How many devices will I carry when DSi’s WiFi function stabilizes?” or “What all would I want to carry, when games on the iPhone start matching the sophistication of titles on DSi?”

This question about convergence keeps haunting me. Would it really be one device? If I were to look back (and I hope I am not looking back too early) I do not see it happening:

1. Mobile phones have failed to become notebooks – and thus we have Netbooks filling shopping shelves!
2. Notebooks could never become elegantly mobile – thus came Netbooks!
3. The TV could never become the PC and the PC could never become the TV!
Also click here to read about the new roles that the TV is set to play, beyond entertainment!

The above three are interesting because the MP3 (iPod) player did become the mobile phone (iPhone). So – is it about consumers not being ready for one product or most of the companies not being able to come up with a compelling design and function that can motivate them to buy ‘that one device’? I suspect it is the latter.